using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_ExecTrigger_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_ExecTrigger PacketData = (SC_ExecTrigger)packet;
        //GameTrigger.Instance.ExecTrigger(PacketData.TriggerId);
    }
}
